Agent-based Tectonics
Duration_ Nov.2019 - Dec.2019
Instructor_ Alessio ERIOLI
Daniel Dennett once addressed how impressive the products of an algorithm, the underlying process always consists of nothing but a set of individually mindless steps succeeding each other without the help of intelligent supervision: they are “automatic” by definition: the workings of an automaton. This project states that algorithm is a new set of geometry, a new set of aesthetic with autonomous agents.
Low-poly Modeling
modularity to subdivision surface
Mesh initial processing
build vertex-colored meshes for scalar and vector data fields
Mesh vector field
extract vector field data for orienting planes
Agent System
a flocking agent system based on Craig Reynolds classical rules
Isosurfacing line-base network geometries
discretize 3d space with Marching Cubes algorithm into voxels
algorithms are modes of thought logic becomes an aesthetic operation